AI Insights · Timothy · July 2022
Top 5 Maze Games on Android in Australia Q2 2022
Discover the performance of the top maze game apps on Android in Australia during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top maze game apps on Android in Australia showcased varied performance trends in terms of downloads, active users, and revenue. Below is an overview of how each app fared during this period, based on data from Sensor Tower.
Lets Pop experienced a significant fluctuation in weekly downloads. Starting with 5.9K downloads at the end of March, the app saw a peak of 10.8K in mid-April before declining to as low as 935 downloads in early June. However, by the end of June, downloads slightly recovered to 2.1K. Active user numbers followed a similar trend, peaking at 16.8K in mid-April and then declining to 3.7K by mid-June, with a slight increase to 5.1K by the end of the quarter.
Multi Maze 3D maintained a relatively stable download rate, with figures oscillating between 1.6K and 2.2K during April and May. Downloads dipped to around 836 in mid-June before closing the quarter at 959. The app's active users mirrored this trend, starting at 5.7K at the end of March, peaking at 6.4K in early May, and then declining to around 4.1K by the end of June.
Unblock Ball - Block Puzzle showed consistent but modest download numbers, ranging from 462 to 521 weekly downloads throughout the quarter. Active user numbers remained stable, fluctuating slightly between 1K and 1.2K, ending the quarter with 1.1K active users.
Maze: Puzzle and Relaxing Game saw a steady decline in weekly downloads, starting at 635 at the end of March and dropping to 149 by mid-May before a slight recovery to 247 by the end of June. Active users followed a similar pattern, decreasing from 1.1K at the end of March to a low of 362 in mid-May, with a slight uptick to 448 by the end of June.
Diggy's Adventure: Puzzle Tomb had a varied performance in terms of revenue and downloads. Weekly revenue peaked at approximately $4.2K in early April and saw another high of $3.9K in mid-June. Downloads, however, were low, starting at 200 at the end of March and dropping to 48 by the end of June. Active users showed a peak of 3.8K in early May but gradually declined to 2K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.